I would like to ask you, what method do you use? How do you address this problem? Any recommendation from you to improve will be very rewarding.Brentjens RJ, Davila ML, Riviere I, Park J, Wang X, Sadelain M, et al. Now, I follow your YouTube channel, I learn a lot from every contribution you make. It can be used not to create a mesh with many triangles and reach more friendly surfaces.
Mesh enabler didnt make it solid code#
On the other hand, in the thread below, there is a very interesting code With Autodesk Maya I did retopology tests and they gave me very good results, but I still have a lot to learn and the times are not enough for me! Recombining can be achieved with derived part. Once this set of meshes is simplified, I can try to model the solid or surface individually with Inventor. One of the programs I use the most is Rhino to decompose a set of multimallas, then I take each mesh and try to repair it with Fusion360. Personally, when I encounter a problem of meshes, I usually combine the programs that I have within my reach to try to solve them (surely there are more adequate paths for those who are experts in meshes, something that I am not at all). I also believe that there is a strong brotherhood between these programs today, being products of the same company and focused on nearby environments, it is not uncommon for me to meet people who handle both programs very well. I also found that the flow of import, export of Fusion360 was very friendly to me. For this reason when a mesh needed to be repaired by overlapping faces, I could easily choose which face to remove and which one not.
![mesh enabler didnt make it solid mesh enabler didnt make it solid](https://images.squarespace-cdn.com/content/v1/6178a2c7fdc6b27c0af8386e/1635445924835-4LUPLE8FB8Z0GUXMZYEO/1DZ_3881.jpg)
I'm sorry, I wanted to say that Fusion360 is more suitable than an inventor in mesh work, I didn't mean that it is the most suitable of the market programs for mesh.įor complex meshes, mesh enabler could not give me solutions, however in Fusion360 I could load the meshes without problems, remove faces easily, and if the surface is open, I could easily visualize if the face that was observed was seen from inside or outside. I hope this can give some light to help you, regards
![mesh enabler didnt make it solid mesh enabler didnt make it solid](https://m.media-amazon.com/images/I/810us73bDgL._AC_UL1500_.jpg)
Mesh enabler didnt make it solid Pc#
Many times converting the mesh model to exact solid as the mesh is a problem (if it can be achieved) because we get a solid model with many faces and consequently many edges, so this consumes a lot of PC memory. However, you should consider what kind of detail is important for your work. There are other programs like Rhino that also offer good workflows related to meshes. Keep in mind the type of modeling freely, in some cases it may be good to work with this approach. It will take you time, but this time is sometimes less than trying to turn a complex model into solid. On the other hand, if your model is of regular geometry, you could take the mesh and try to model the solid on top of the mesh, model the part from the beginning, use the mesh only as a modeling guide. Fusion360 would be like a bridge program for inventors, where you could enter a more appropriate world for what you want. There are Autodesk programs like Autodesk Maya, but these have another approach at my discretion. One option could be to work with fusion360, it is more suitable for mesh modeling. Inventor has its limitation in mesh work, because it is not the real focus of the program.